Valorant ↔ PUBG Sensitivity
Val to PUBG, sliders that look totally different.
Same DPI is used for both games.
Typical range: 0.2 – 0.8
Why convert Valorant sensitivity to PUBG?
PUBG (PC) is a fairly traditional Source-family yaw at around 0.02. The slider numbers will look ~3.5× larger than Valorant — same hand movement, longer rotation per click in PUBG's units. Your cm/360° transfers exactly.
The math we use preserves cm/360° — the actual distance your mouse needs to move to spin your character once. That's the single thing your muscle memory has actually trained.
Worked example
Say you play Valorant at 0.4 sens with 800 DPI. That's an eDPI of 320 and a cm/360° of about 40.8 cm.
To get the same physical aim in PUBG, you need a sensitivity of about 1.4000 at the same DPI. Same hand movement, different number on the slider.
The yaw value, explained
Every game has an internal "yaw" — how many degrees your view rotates per single mouse counts. It's invisible to most players, but it's why a 0.4 sens in Valorant feels nothing like a 0.4 in PUBG.
- Valorant yaw:
0.07 - PUBG yaw:
0.02
The conversion is simply target_sens = source_sens × (source_yaw ÷ target_yaw). The cm/360° and eDPI follow from there.
Three things that quietly break your conversion
Different default FOVs change perceived speed even when cm/360° is identical. Use our FOV adjuster if your two games have very different defaults.
Anything other than 6/11 multiplies your mouse counts. Set it to 6 and disable "Enhance pointer precision". See our Windows sens tool.
The converter assumes the same DPI in both games. Verify your DPI step is identical or the math will silently be wrong.
PUBG-specific note: PUBG uses separate slider values for hipfire and per-scope-level. The conversion above gives you the General sensitivity (hipfire). Set ADS / scope multipliers to 1.0 for cleanest cross-game match, or tune them after a few rounds.
Related tools
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Valorant ↔ Overwatch 2 Sensitivity
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CS2 ↔ Apex Sensitivity
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Fortnite ↔ Valorant Sensitivity
Build-first aim → tac-shooter precision.