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FOV Sensitivity Adjuster

Compensate sensitivity for FOV changes.

Compensate sensitivity for FOV change

When you change FOV, your "feel" changes even though the math says nothing did. This finds the new sens that keeps the same on-screen tracking.

New sensitivity

Why FOV changes your aim feel

When you increase FOV, more of the world fits on the screen — so each pixel represents more degrees of rotation. Your sens setting still turns the camera the same number of degrees per mouse count, but a point on screen now moves slower in your visual field.

For most players this means raising FOV makes aim feel "sluggish" even though nothing changed. Compensating sens via this tool keeps a fixed reference (a point on the monitor) tracking at the same speed under both FOVs.

Two methods, when to use each

MDH (Monitor Distance)

A fixed monitor distance (e.g. cursor at edge of screen) tracks the same target. Used for FOV changes between hipfire/scoped views in CS-style games. Pick this 95% of the time.

Zoom Sensitivity Ratio

Same mouse movement = same angular rotation regardless of FOV. Used by Apex's "Per Optic ADS" with coefficient 1.0 / Legacy. Useful when training muscle memory across scopes.

FAQ

My new game has different default FOV — should I match my old FOV or the new default?

Match a FOV you'll actually keep. Most pros use 103-110 horizontal in any game that allows it — that's the sweet spot for spotting flanks while still being able to focus on a target. Set your FOV first, then convert sens.

Why doesn't every game expose FOV?

Console-first games (early Apex, COD) used to lock FOV. Modern competitive titles all let you set it. If your game doesn't, you're stuck with the default — convert sens once and forget it.

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